Bucklal Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a blue coat with violet slacks. His hair is short and silver. He has amber eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it; and halfling compassion
Ideals: Entrepeneur. Flaws: Depressed, Racist. Bonds: Nature, Rich. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Deep blue spinel (200 gp). Amethyst (70 gp). 1 Minor magic item.
Dazzazn Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" eastern man, he is wearing the road beaten gear of a warrior. He has no crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east, but his parents moved at a very young age to the north. After coming to the age of reason, Dazzazn took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 15 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac. Bonds: Job, Immigrant. Occupation: Bookbinder
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Rael Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple green robe with brown stripes complete with hood. His head has been shaved. His thin eyebrows rest above his beady violet eyes.
Personality: He has a massive crush on the younger sibling of the Priest who has hired him part-time. He never wears the same outfit twice, unless he absolutely has to.
History: Rael was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Painter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To settle down with his crush.
Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Poor, Family. Occupation: Priest
Voice: Low range voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 43 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 19 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Draconic, Gnome, Halfling
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 4000 gp. Rhodochrosite (14 gp). Tourmaline (130 gp). Smoky quartz (80 gp). Rhodochrosite (14 gp). Blue quartz (14 gp). Star rose quartz (80 gp). Bloodstone (80 gp). Silver pearl (130 gp). Peridot (80 gp). White opal (500 gp). Deep blue spinel (1600 gp). Pink pearl (130 gp). Alexandrite (1600 gp). Red garnet (130 gp). Chalcedony (80 gp). Rose (80 gp). Alexandrite (1600 gp). Emerald (500 gp). Chalcedony (80 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skirt Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and white, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is cinnamon, silky, and of moderate length. His blue eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Crown-heir
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 400 sp. Jasper (80 gp). Onyx (80 gp). Zircon (80 gp).
Astar Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of halberds, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair up. He wears an eyepatch.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Blacksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 5000 cp. Tiger eye turquoise (13 gp). Star rose quartz (30 gp). Red spinel (60 gp). Violet garnet (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
