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Advanced [show]


Fargrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his white robe. He has a slight overbite and is overall scrawny. He keeps his black hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. Fargrim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Fargrim grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Fargrim Balderk, Male Dwarf Bard 11
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 58 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills Arcana +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 2600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Sammal Dare, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His ears are large.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Sammal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sammal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Expand his business; and seeks redemption

Flaws: Ugly, Impulsive, Disease. Bonds: Job, Criminal record. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Sammal Dare, Male Tiefling Ranger 2
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)17 (+3) 14 (+2)16 (+3)
Skills Acrobatics +1, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp.


Social Check DCs


Dustin Acton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his shield. He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Dustin studied abroad. His parents enrolled him in a Druid school at a young age so that he could practice his druidic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Slave. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Dustin Acton, Male Human Druid 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Erevan Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a long, black, dusty cloak. His chestnut hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. A gifted student he started as a Weaver, but he got bored and became a Armorer. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Erevan Caerdonel, Male Half-Elf Rogue 9
Medium (5'3") Half-Elf, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 33 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1200 gp.


Social Check DCs


Shedinn Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of strength around his neck, and a mace on his belt, and sports empty pouches on his belt. He has done his best to style his brass crest to look like a famous performer. His gold eyes peer out from beneath his broad violet hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Shedinn was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Military. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Shedinn Grrrmmballhyst, Male Dragonborn Commoner 9
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 52 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)18 (+4) 15 (+2)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Elven, Druidic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 500 gp. Gold and topaz bottle stopper cork (1500 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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