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NPC Generator

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Advanced [show]


Patrick Colby, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His red hair is lengthy and is close to two feet long. His eyes are brown and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 4 years old his parents immigrated from the south. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Doctor.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Depressed. Bonds: Rich, Job, Immigrant. Occupation: Doctor

Voice: pre-pubescent

Attributes [hide]

Patrick Colby, Male Human Monk 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Sapply Reese, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a clover on it. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Sapply reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Attractive, Military. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Sapply Reese, Male Gnome Aristocrat 13
Small (3'8") Gnome, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 92 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Aquan
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +6

Possessions: 2000 gp. Emerald (500 gp). Black opal (500 gp). Moss agate (8 gp). Black pearl (1200 gp). Rock crystal (30 gp). Moonstone (30 gp). Malachite (8 gp). Black pearl (1200 gp). Emerald (500 gp). Moonstone (30 gp). Deep blue spinel (1200 gp). Malachite (8 gp). 1 Minor magic item.


Social Check DCs


Hupe Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy brown hair. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. After a long history of fighting, Hupe and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Hupe Greenleaf, Male Halfling Ranger 3
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Baradad Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with wide-brimmed hat. His green crest is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Poor, Mentor. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Baradad Baharoosh, Male Dragonborn Warrior 9
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 63 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)18 (+4) 14 (+2)11 (+0)
Skills Arcana +7, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin, Elven, Halfling, Terran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1200 gp. Tourmaline (120 gp). Eye agate (6 gp). Lapis lazuli (6 gp). Alexandrite (1000 gp). Sard (70 gp). Onyx (70 gp). 1 Minor magic item.


Social Check DCs


Traki Ariessus, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'7", this man wears a brown shirt with thin red vertical stripes and green pants. He has wavy chestnut hair. This violet eyed westerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. Traki was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Traki decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels threatened by others; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Secretive, Fearful. Bonds: Criminal record, Immigrant. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Traki Ariessus, Male Elf Aristocrat 11
Medium (4'7") Elf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 51 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)18 (+4) 16 (+3)15 (+2)
Skills Insight +7, Sleight of Hand +8
Senses Passive Perception 13
Languages Common, Elven, Auran, Sylvan, Celestial, Terran
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1000 gp. Jeweled electrum ring (6000 gp). Golden circlet with four aquamarines (5000 gp).


Social Check DCs

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