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NPC Generator

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Advanced [show]


Lucan Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His auburn hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is fixated on the number 55. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Insane, Impulsive, Fearful. Bonds: Criminal record. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Lucan Iranapha, Male Half-Elf Sorcerer 14
Medium (5'2") Half-Elf, Lawful Evil (CR 14)
Armor Class 11
Hit Points 88 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)15 (+2) 16 (+3)10 (+0)
Skills Intimidation +5, Religion +7
Senses Passive Perception 13
Languages Common, Elven, Celestial, Druidic
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666666

Possessions: 300 pp. Tourmaline (50 gp). Coral (50 gp). Azurite (15 gp). Emerald (800 gp). Black pearl (800 gp). Amber (50 gp). Coral (50 gp). Alexandrite (800 gp). Jade (50 gp). Azurite (15 gp). Onyx (60 gp). Red garnet (50 gp). Hematite (15 gp). Rhodochrosite (15 gp). 1 Medium magic item.


Social Check DCs


Nuraval Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He keeps his long golden hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Flaws: Shy, Mundane, Insane. Bonds: Attractive, Job, In love. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Nuraval Dankil, Male Dwarf Commoner 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Dynamic Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his white fur down. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Religious, Immigrant. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Dynamic Candle, Male Tabaxi Ranger 9
Medium (5'8") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 16 (+3)17 (+3)
Skills Nature +5, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. Blue sapphire (1500 gp). Red spinel (150 gp). Amber (150 gp). Lapis lazuli (12 gp). Carnelian (20 gp). Golden yellow topaz (500 gp).


Social Check DCs


Yurk Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has wavy silver hair. His eyes are likewise gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Yurk Huxley, Male Half-Orc Warlock 7
Medium (6'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 69 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 17 (+3)10 (+0) 16 (+3)16 (+3)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fabien Murnig, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He is renowned for his bright grey suits and hats. His silver hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west to a Spy, Fabien learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Spy. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Disciplined. Flaws: Shy, Insane. Bonds: Attractive, Enemies, Job. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Fabien Murnig, Male Gnome Expert 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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