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Dagger Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His fur is beige and curly. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Dagger was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dagger's father didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant. Occupation: Brewer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dagger Timber, Male Tabaxi Sorcerer 2
Medium (6'7") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 15 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 300 gp.


Social Check DCs


Naal Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Mason, but he got bored and became a Doctor. During his travels, Naal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Naal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Naal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Naal Casilltenirra, Male Elf Expert 9
Medium (5'3") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 21 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)18 (+4) 14 (+2)19 (+4)
Skills Nature +7, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Celestial, Giant, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1300 gp. Silver pearl (40 gp). Malachite (6 gp). Tourmaline (40 gp). Eye agate (6 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Still, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of maces on his belt, each one with a topaz on the hilt. His hair is short and black. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. His first spouse was a Tailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and regain custody of his son

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Poor, Family. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Andram Still, Male Tiefling Sorcerer 1
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 17 (+3)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 13
Languages Common, Ignan, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 6000 cp.


Social Check DCs


Harbek Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair, while still mostly golden, has prominent grey streaks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Bonds: Attractive, Religious, Military, Job. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Harbek Rumnaheim, Male Dwarf Aristocrat 10
Medium (4'3") Dwarf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 83 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 17 (+3)7 (-2)
Skills Insight +7, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in earthy colors with a brown and violet handkerchief worn on his right side and is in decent physical shape. He keeps his dark red hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses divination through singing.

History: The child of a Fortune-teller, who enjoyed hunting, Zepar was taken on many hunting expeditions. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Stableman.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Gifted. Bonds: Criminal record, Nature, Job, Family. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Zepar Entropy, Male Tiefling Rogue 3
Medium (5'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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