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Advanced [show]


Miles Alfonso, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered falchion and tarnished spear as well. His red hair is heavily combed to the right. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Poor, Military. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Miles Alfonso, Male Half-Elf Fighter 2
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Osco Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His hair is short and blonde. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 6 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and retire the richest man in the north

Ideals: Logical, Entrepeneur. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Osco Warmwater, Male Halfling Cleric 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Insight +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 2000 sp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.


Social Check DCs


Eiravel Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. He has a hunchback. He has no hair. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Eiravel began to lead the lost caravan. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Eiravel Ilphelkiir, Male Elf Bard 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)12 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1000 sp.


Social Check DCs


Joser Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is lengthy and is close to two feet long. He has a dull look in his amber eyes.

Personality: Joser is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.

History: When he was but 3 years old his parents immigrated from the north. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Depressed, Impulsive. Bonds: Rich, Immigrant, Family. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Joser Warmwater, Male Halfling Ranger 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Giant, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 60 pp.


Social Check DCs


Curran Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his grey robe. His skin is fair and his fingers are delicate and long. His red hair is cut jaggedly and amateurishly. He has several tiny ruby earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Bonds: Rich, Guardian, Criminal record, Slave. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Curran Elderberry, Male Halfling Commoner 5
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 14 (+2)19 (+4)
Skills Athletics +4, Deception +7
Senses Passive Perception 12
Languages Common, Halfling, Orc, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +7

Possessions: 1000 sp.


Social Check DCs

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