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Advanced [show]


Dustin Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He carries with him a set of quarterstaffs on his belt, each one with a amethyst on the hilt. His brown hair is thinning but still full. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He feeds upon the attention of others.

History: When he was but 3 years old his parents immigrated from the north. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the north, certain he would find work there.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Joker. Bonds: Attractive, Immigrant, Adventurer. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Dustin Hayhurst, Male Human Druid 10
Medium (6'2") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 8 (-1)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 90 pp. Blue star sapphire (800 gp). Moss agate (9 gp). Bloodstone (30 gp).


Social Check DCs


Morkral Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he likes to wear ponchos typically of a light white in addition to tight pants. His blonde hair is matted, messy, and big. His green eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer, Debt. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Morkral Morigak, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 13 (+1)6 (-2)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Balimaar Winchester, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Architect. His black hair is heavily combed to the left. He has blue eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great joy in being the best Architect in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Architect job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother

Ideals: Athletic, Fighting. Bonds: Job, Slave, Family. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Winchester, Male Human Druid 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Aldous Abram, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy and tries to find solutions quickly.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Fighting. Flaws: Lazy. Bonds: Attractive, Military. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Aldous Abram, Male Human Fighter 10
Medium (6'2") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 66 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1700 gp. A silver and pearl hairclip (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). A roughly beaten golden orb (150 gp).


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear white tank tops with yellow pants. His gray fur is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.

History: When he was but 7 years old his parents immigrated from the west. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Logical. Bonds: Immigrant, Job, Religious, Adventurer. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Pelt On the Water, Male Tabaxi Expert 8
Medium (6'10") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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