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NPC Generator

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Advanced [show]


Anthony Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man wears a pastel tunic with green highlights, and long brown pants that bunch up around his shoes. His clothes are grease stained in places. His silver hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Anthony will drive conversation. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was always a brilliant, if unscrupulous mind. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Anthony Aloro, Male Half-Elf Monk 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 15 (+2)15 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Varis Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He has a large white mantle and cape that has been intricately interwoven into his tan robe. He has a hunchback. His white hair and beard is wavy and long. His eyes are amber and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker, Fighting. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Varis Hybrid, Male Half-Elf Adept 15
Medium (5'1") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 85 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +6, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333320

Possessions: 3000 gp. Bloodstone (50 gp). Sardonyx (50 gp). Tiger eye turquoise (15 gp). Iolite (50 gp). Deep blue spinel (500 gp). White opal (1000 gp). Star rose quartz (50 gp). Moss agate (15 gp). Moss agate (15 gp). Freshwater pearl (15 gp). Deep blue spinel (500 gp). Black star sapphire (1000 gp). Jet (40 gp). Pink pearl (40 gp). Rhodochrosite (15 gp). Red spinel (40 gp). Zircon (50 gp). Bloodstone (50 gp). Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is physically well-built. His black hair is lengthy. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Flaws: Greedy, Impulsive. Bonds: Attractive, Rich, Adventurer. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Aramil Horner, Male Half-Elf Bard 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)9 (-1) 14 (+2)17 (+3)
Skills Athletics +2, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Quarion Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he is wearing the road beaten gear of a warrior. His hair is cut close to his head. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy, self-centered, vain, and jealous.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and many brigands want him driven away

Ideals: Fighting. Flaws: Ugly, Shy, Selfish. Bonds: Religious, Enemies. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Quarion Xiloscient, Male Elf Cleric 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)17 (+3) 12 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Celestial, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Silver pearl (160 gp). Red-brown spinel (160 gp). 1 Magnifying glass. 1 Silk rope. 1 Silk rope.


Social Check DCs


Silent Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a worn and beaten armor. His beige fur, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered writing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his absent mother

Ideals: Artistic, Gifted. Flaws: Addict, Emotional, Shy. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Silent Of Clay, Male Tabaxi Commoner 4
Medium (6'7") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 11 (+0)17 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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