Nelkin Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tan vest and prefers pastel and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His violet eyes peer out from beneath his deerstalker tan hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nelkin is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Farmer and found it very stressful. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: He's repulsed by the PC; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
Possessions: 18000 cp.
Bertram Ramsay, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Ruler for hire.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 2000 cp.
Mreksh Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. His crest is copper and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Born in the west his family was never financially stable. He found a children's book about a Dragonborn Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Booming voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 76 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 900 gp. Banded agate (13 gp). Blue quartz (13 gp). Amethyst (120 gp). Bloodstone (40 gp). Brown-green garnet (120 gp). Rhodochrosite (13 gp).
Flask In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light brown in addition to tight pants. His red fur is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny amethyst earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.
Motivation: Wants his loneliness to end; and he wants to get laid
Bonds: Rich, Job, Criminal record, Family, Immigrant, Has a crush. Occupation: Priest
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Peridot (70 gp). Iolite (70 gp).
Mordai Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky green painted plate armor. His brown hair has been sun bleached extensively. His ears are large.
Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.
History: Mordai hails from a village terrorized by goblins. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he has passion for adventuring and risk
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Farmer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 300 sp.
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