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Mordai Justice, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying blue hair a little too much giving a sharp blue color. His eyes are likewise white. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Mordai does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Mordai reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mordai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Stableman

Voice: Laughs frequently while speaking

Attributes [hide]

Mordai Justice, Male Tiefling Rogue 8
Medium (5'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Athletics +6, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Zepar Care, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. He is bristling with hidden weapons, mostly swords and axes. His white hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zepar took refuge in the ruined castle and found the beat up sword and armor he uses now. Recently he has begun working with bootleggers and crooks.

Motivation: To get a good night's sleep; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Criminal record, Mentor, Nature. Occupation: Butcher

Voice: Aggressive tone

Attributes [hide]

Zepar Care, Male Tiefling Commoner 7
Medium (6'9") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 10 (+0)17 (+3)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Pink pearl (80 gp). Rich purple corundum (1200 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heskan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a red vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his red boots flare out at the collars. His crest is bronze, silky, and of moderate length. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Heskan was raised in a hard working conservative environment. His childhood dream was to be a Farmer, but he was a colossal failure. He struck the Fisher job and began his own company from there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Addict, Shy. Bonds: Attractive, Job. Occupation: Fisher

Voice: Low range voice

Attributes [hide]

Heskan Bhenkumbyrznaax, Male Dragonborn Rogue 6
Medium (6'8") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)17 (+3) 14 (+2)18 (+4)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Hematite (12 gp). Deep blue spinel (1500 gp). Blue star sapphire (1300 gp). Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mreksh Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white crest is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.

History: Mreksh was born the youngest of three triplets. A gifted student he started as a Crown-heir, but he got bored and became a Soapmaker. He has been saving his money to try and buy his brother's freedom.

Motivation: Further expansion of business; and doesn't want to be a soapmaker and was forced into it by his family

Flaws: Hedonist, Selfish. Bonds: Attractive, Family, Job. Occupation: Soapmaker

Voice: Hard of hearing, loud

Attributes [hide]

Mreksh Hshhsstoroth, Male Dragonborn Rogue 3
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theodoric Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears professional attire. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise brown. His teeth are white and perfect.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Gardener, who enjoyed hunting, Theodoric was taken on many hunting expeditions. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Fearful. Bonds: Attractive, Criminal record, Nature, Debt. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Theodoric Conway, Male Half-Elf Aristocrat 3
Medium (4'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)16 (+3) 9 (-1)12 (+1)
Skills Religion +5, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp. Citrine (50 gp). Aquamarine (300 gp). 1 Masterwork Common Melee.


Social Check DCs

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