Adrik Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has done his best to style his golden hair to look like a famous performer. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Adrik grew up listening to his mother's many stories. A freak accident while working with his Bookbinder mother left him crippled. He used his abilities to travel the world and help people.
Motivation: He desires power and/or immortality.
Ideals: Gifted, Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 400 sp.
Carrie Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a brown poncho over his likewise colored trousers and shirt. His chestnut hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Further he is a bit of a stoner and is frequently out of it.
History: Born to a Animal Trainer, his mother struggled to pay the bills. After coming to the age of reason, Carrie took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Poor. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 2000 sp. Aquamarine (1100 gp). White pearl (120 gp). Alexandrite (1100 gp). 1 Minor magic item.
Darrak Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is physically well-built. His black hair is still thick. His ears are large.
Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved out north to avoid the crime he committed. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor, Criminal record. Occupation: Butcher
Voice: Excited and jittery
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 91 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 17000 sp. Violet garnet (400 gp). Red garnet (80 gp). Violet garnet (400 gp). Moss agate (11 gp). Smoky quartz (50 gp). Black pearl (400 gp). Citrine (50 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olrok Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His brown hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Olrok was born in the east. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Days after completing his studies, news broke out that his hometown was attacked by giants. Olrok was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: A deep hatred of giants.
Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Criminal record, Enemies. Occupation: Roofer
Voice: French accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Freshwater pearl (6 gp). Pink pearl (110 gp). Alexandrite (900 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.
Aura Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. His long yellow fur is drawn into a two foot long braid. His eyes are likewise blue.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Slave, Criminal record, Family. Occupation: Bather
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
