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Advanced [show]


Fulbar Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. His auburn hair has been sun bleached extensively. His violet unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Fulbar grew up listening to his mother's many stories. Fulbar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Adventurer, Nature, Job. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Fulbar Wiseacre, Male Halfling Wizard 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: Eyepatch with mock eye of sapphire and moonstone (2000 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Tordek Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His white hair is heavily combed to the right. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.

History: Tordek hails from a village terrorized by giants. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Tordek began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against giants; and revenge

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Enemies. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Tordek Torevir, Male Dwarf Adept 3
Medium (3'11") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 19 (+4)17 (+3) 17 (+3)15 (+2)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Healer’s kit.


Social Check DCs


Gerald Marley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He keeps his white hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gerald was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: Further expansion of business; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Rich, Job. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Marley, Male Human Barbarian 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp. 1 Chain shirt.


Social Check DCs


Rimmon Murder, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly dark red, has prominent grey streaks. His red eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the east, but his parents moved at a very young age to the west. He has had some formal poetry training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Opinionated, Artistic. Flaws: Hedonist. Bonds: Adventurer, Immigrant. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Rimmon Murder, Male Tiefling Bard 2
Medium (6'7") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)18 (+4) 10 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Ignan, Orc, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: Banded agate (11 gp).


Social Check DCs


Nuraval Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and lanky with angular features, he is an attractive figure. He wears a brown collared shirt and green pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His auburn hair is braided into rings. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his father was called into army service. Nuraval abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Military, Adventurer. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Nuraval Graybeard, Male Dwarf Bard 9
Medium (4'3") Dwarf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 53 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 1700 gp.


Social Check DCs

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