Bertram Stansfield, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His black hair is drawn into a tight pony tail with a cross scrunchie. His eyes are brown and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: Someone believes him a fraud; and he wants to meet his childhood hero
Ideals: Logical. Flaws: Insane. Bonds: Adventurer, Enemies. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp.
Kody Preston, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Seamstress and found it very stressful. He's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Addict. Bonds: Religious, Job, Adventurer. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp. 1 Masterwork Common Melee.
Mantus Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. He has moderate length chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Body Guard, but he got bored and became a Architect. He then took over the family business and is one of the better Architect for hire.
Motivation: He is unsatisfied with his job; and he's looking for his big break
Ideals: Optimist. Bonds: Immigrant, Adventurer, Military, Job. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Terran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Brass mug with jade inlays (100 gp).
Dimble Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his bastard sword. He wears a wide-brimmed hat to cover his moderate length golden hair. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Dimble has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Flaws: Ugly, Shy, Antagonistic, Disease. Occupation: Brewer
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 10)
Armor Class 12
Hit Points 83 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1200 gp. Carved bone or ivory statuette (60 gp).
Don Darby, Male Human [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. His tied-back hair is silver. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy, self-centered, vain, and jealous.
History: The child of a Barrister, who enjoyed hunting, Don was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Gardener. He inherited the family business which he has now maintained for 3 years.
Motivation: Further expansion of business.
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Nature, Job. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 20 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 gp. Silver ewer (20 gp). Old masterpiece painting (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
