Anthony Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He is typically in his Mortician uniform. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is auburn and curly. This green eyed easterner is not easily forgotten.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the east to a Mortician, Anthony learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels threatened by others; and he has passion for adventuring and risk
Flaws: Fearful. Bonds: Job, Criminal record, Adventurer. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 40000 cp.
Taklinn Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his scimitar. He wears a wide-brimmed hat to cover his moderate length golden hair. This blue eyed westerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Taklinn was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: To reunite with his old friends; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Poor, Adventurer, Mentor. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 61 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1100 gp.
Ozyman Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 2'11" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His small hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.
Motivation: Expand his business; and seeks redemption
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record, Mentor. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 40 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 20000 cp.
Rûkdûg Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. With bright red hair and a scraggly beard. His green eyes dart from person to person.
Personality: Calm and collected, he is a well trained Cook. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. He ran away from his former home and has been making his living as a Cook for the past few years.
Motivation: He is wracked by social anxiety; and to be a ploughman again
Flaws: Fearful. Bonds: Job, Adventurer, Rich, In love. Occupation: Cook
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 14)
Armor Class 10
Hit Points 57 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 4000 gp. Black velvet mask with numerous citrines (160 gp). Silver comb with moonstones (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Blackwood, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a fancy blue suit. His chestnut hair, when down, is lengthy. His amber eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Sold as a small child to a necromancer, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Kody's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: Many drow want him driven away; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Masseuse
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 58 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Goblin
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 100 pp. Aquamarine (1200 gp). Tiger eye turquoise (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!