Fibblestib Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Fibblestib grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Crown-heir
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 6)
Armor Class 10
Hit Points 42 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 19 (+4) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Dworic Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a brown suit, blue shirt, and grey tie. His blonde hair is lengthy and is close to two feet long. His half smiles and blue eyes are beguiling and draw you in.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dworic took refuge in the old dungeon and found the beat up dagger and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Emotional. Bonds: Attractive, Nature. Occupation: Scribe
Voice: Irish accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 63 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +6
Possessions: 260 pp. Aquamarine (1300 gp). Coral (70 gp). Bloodstone (50 gp). Jasper (50 gp). Eye agate (9 gp).
Shump Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His auburn hair has been sun bleached extensively. His eyes are violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Miner business at a young age. A freak accident while working with his Sellsword mother left him crippled. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive, Job, Enemies. Occupation: Miner
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 50 pp. 1 Minor magic item.
Alvyn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple brown robe with black stripes complete with hood. His chestnut hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the south to a Carpenter, Alvyn learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly. Bonds: Military, Job, Rich. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 12)
Armor Class 10
Hit Points 75 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Giant
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 4000 gp. Golden pearl (50 gp). Fiery yellow corundum (700 gp). Red garnet (50 gp). Blue sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. His black fur is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of drow once and for all.
History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. Days after completing his studies, news broke out that his hometown was attacked by drow. Emerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A deep hatred of drow.
Ideals: Disciplined. Bonds: Immigrant, Enemies, Rich. Occupation: Stylist
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 79 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Jeweled electrum ring (2000 gp). Gold dragon comb with red garnet eye (900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
