Bertram Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He is bristling with hidden weapons, mostly nunchakus and whips. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Fighting, Gifted. Bonds: Criminal record, Attractive, Has a crush, Job. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 16
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: Eye agate (4 gp). Tourmaline (80 gp). Banded agate (4 gp).
Peter Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His head has been shaved. His eyes are gray and catlike.
Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He served in the navy to pay for his family's outstanding loans. Peter was born on a far western island where he grew up under the tutelage of his mother, an expert Seamstress. He left for the west, certain he would find work there.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Family, Military, Immigrant. Occupation: Seamstress
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Giant, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Gerard Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a brown vest and prefers red and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. His violet unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Jeweler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 102 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 330 pp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Old masterpiece painting (1900 gp). Silver chalice with lapis lazuli gems (140 gp). Gold and topaz bottle stopper cork (1700 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Graeme, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair has been sun bleached extensively. His half smiles and brown eyes are beguiling and draw you in.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Fisher profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Animal Trainer like his father before him.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Job. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Oblar Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears white trousers with green and brown striped suspenders. He wears various colorful collared shirts. His hair is red and curly. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a small toy that he constantly fidgets with.
History: He got into the Scribe business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Scribe.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and meet up once more with his childhood friend
Flaws: Sensitive, Addict. Bonds: Job, Attractive, Adventurer. Occupation: Scribe
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
