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Advanced [show]


Tarhun Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his green crest up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by orcs. Tarhun was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He seems to be bored by most things; and money/treasure

Ideals: Athletic, Philantrophist. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Bricklayer

Voice: Can't modulate volume

Attributes [hide]

Tarhun Kimbatuul, Male Dragonborn Monk 9
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 85 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1100 gp. Violet garnet (500 gp). Onyx (20 gp). Bloodstone (20 gp). Onyx (20 gp). Chrysoberyl (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His blonde hair has been sun bleached extensively. His violet eyes peer out from beneath his wide-brimmed brown hat.

Personality: Overbrimming with self-confidence, Dustin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Dustin studied abroad. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Job, Family. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Dustin Ashley, Male Human Commoner 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)8 (-1) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is heavily combed to the left. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alberich is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Justice. Flaws: Ugly, Shy, Disease. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Alberich Dankil, Male Dwarf Warrior 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 80 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +5

Possessions: 1000 gp. Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gruk Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. His small hat is riddled with cuts and holes. He has several tiny topaz earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Gruk and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich. Occupation: Soapmaker

Voice: Squeaky

Attributes [hide]

Gruk Graeme, Male Half-Orc Rogue 15
Medium (6'5") Half-Orc, True Neutral (CR 15)
Armor Class 10
Hit Points 94 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 18 (+4)8 (-1)
Skills Deception +4, Religion +6
Senses Passive Perception 14
Languages Common, Orc, Terran
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 3000 gp. Pink pearl (130 gp). Chalcedony (50 gp). White pearl (130 gp). Malachite (7 gp). Carnelian (50 gp). Fiery yellow corundum (1100 gp). 1 Medium magic item.


Social Check DCs


Arnold Darby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy green pantaloons and a brown scarf. He has done his best to style his black hair to look like a famous performer. His eyes are likewise hazel.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He also is a firm believer in the manly ideal.

History: He was born in the west, but his parents moved at a very young age to the north. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Regain custody of his son; and to reunite with his old friends

Ideals: Artistic. Flaws: Impulsive. Bonds: Immigrant, Adventurer, Family. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Arnold Darby, Male Human Expert 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 17 (+3)17 (+3)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common, Aquan, Giant, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 400 sp. Golden pearl (70 gp).


Social Check DCs

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