Ralf Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He very much looks the part of a Doctor. He is bald on top and has large silver tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.
History: Born in the east to a Doctor, Ralf learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He became a Doctor soon after.
Motivation: Expand his business; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp.
Koeth Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a blue armored body suit, with a simple tan line shooting up and back down. He is an epitome of beauty. His blonde hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: Born in the north to a Engraver, Koeth learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has worked as a Engraver like his mother before him.
Motivation: Wants to open a new tavern.
Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 88 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Infernal, Halfling
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Moss agate (9 gp). Black opal (900 gp). Chalcedony (50 gp). Zircon (50 gp). Chrysoprase (50 gp). Blue quartz (9 gp). Rich purple corundum (900 gp). Smoky quartz (50 gp). Red garnet (150 gp). Obsidian (9 gp). Peridot (50 gp). 1 Medium magic item.
Gildmak Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He carries a battered nunchaku and tarnished hand crossbow as well. He has a very tight haircut. His half smiles and green eyes are beguiling and draw you in.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: Gildmak lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his sister.
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Job, Family. Occupation: Stableman
Voice: Boston accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 11)
Armor Class 15
Hit Points 35 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 8 (-1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Orc, Abyssal
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: Carnelian (40 gp). Blue star sapphire (1600 gp). Golden yellow topaz (1600 gp). Golden pearl (60 gp). Azurite (10 gp). Smoky quartz (40 gp). Rhodochrosite (10 gp). Deep blue spinel (1600 gp). Peridot (40 gp).
Roondar Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His brown hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Roondar embodies much of what other species detest in the Gnomes. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor. Occupation: Barrister
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Giant, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 sp.
Shamash Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large blue jacket. His long brass crest is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Animal Trainer profession.
History: He was born at the edge of vast mountains. From there he went from mercenary job to mercenary job. He struck the Barrister job and began his own company from there.
Motivation: To unite with his brother; and expand his business
Ideals: Joker. Bonds: Attractive, Job, Nature, Adventurer, Family. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 10)
Armor Class 11
Hit Points 56 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +7
Possessions: 100 pp. Lapis lazuli (7 gp). Alexandrite (1200 gp). Bloodstone (20 gp). Freshwater pearl (7 gp). Black pearl (1200 gp). Pink pearl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
