Adelard Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has a large violet mantle and cape that has been intricately interwoven into his blue robe. His auburn hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He feeds upon the attention of others.
History: Gifted from a young age, Adelard studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He has drifted from career to career and currently works as a Blacksmith.
Motivation: He loathes his own lifestyle; and to be a baker again
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Attractive, Job. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Minor magic item.
Windy Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. His white fur is kept up in a ponytail inside a deerstalker hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Racist. Bonds: Rich, Nature, Family. Occupation: Tailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 18000 sp. 1 Half-Plate. 1 Buckler. 1 Half-Plate. 1 Masterwork Light wooden shield.
Naal Fasharash, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His long white hair is drawn into a two foot long braid. His brown eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: Naal was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Spy soon after.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Spy
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Undercommon, Terran, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Halimath Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man is typically in his Shipwright uniform and is in decent physical shape. His hair is cut close to his head. His hazel eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.
History: He was born in the south. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He struck the Shipwright job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Immigrant, Enemies. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1000 gp.
Târz Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Baker. He is bristling with hidden weapons, mostly sais and whips. He keeps his long silver hair kept up in a rat tail. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Baker soon after.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Baker
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
