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NPC Generator

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Advanced [show]


Mozfel Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His amber eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to settle down with his crush

Ideals: Optimist. Bonds: Poor, Has a crush, Adventurer, Immigrant. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Mozfel Fawcett, Male Half-Orc Warlock 7
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 15 (+2)14 (+2) 8 (-1)12 (+1)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc, Elven, Gnome
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damien Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. He wears a feathered hat to hide his balding. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Damien was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Damien and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Damien Shadowquick, Male Halfling Commoner 5
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 24 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)11 (+0) 18 (+4)16 (+3)
Skills Sleight of Hand +6, Survival +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40000 cp.


Social Check DCs


Naal Raethran, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a green shirt with thin tan vertical stripes and brown pants, he is not a threatening figure. His hair is long and brown with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. He has gray eyes and a green hat with a tan feather.

Personality: This man loves singing and to teach people singing more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Bowyer, who enjoyed hunting, Naal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Naal took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud; and a deep hatred of brigands

Ideals: Artistic. Flaws: Fearful. Bonds: Nature, Family, Enemies. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Naal Raethran, Male Elf Rogue 9
Medium (4'10") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 20 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)9 (-1) 11 (+0)16 (+3)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1600 gp. Golden yellow topaz (800 gp). Tiger eye turquoise (14 gp). Carnelian (60 gp). Tiger eye turquoise (14 gp). Chrysoprase (60 gp).


Social Check DCs


Uthemar Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He carries with him a set of scimitars on his belt, each one with a opal on the hilt. He has styled his blonde hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Uthemar Dalanthan, Male Elf Aristocrat 13
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 77 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +4

Possessions: 1000 gp. Rose (20 gp). Amethyst (130 gp). Golden pearl (130 gp). Alexandrite (900 gp). Violet garnet (900 gp). Eye agate (10 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Leighton, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. His golden hair is lengthy. His hazel unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Bertram took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Military, Poor. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Leighton, Male Human Wizard 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp. Large well-done wool tapestry (200 gp).


Social Check DCs

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