Naeris Berevan, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a brown and white handkerchief worn on his right side. His small hat is riddled with cuts and holes. His fierce gray eyes like to dwell on things.
Personality: Naeris speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the west was not economically sound they moved to his current location. Some 7 years later his spouse died after the birth of his son. Heartbroken, Naeris never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Optimist, Fighting. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Servant
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 11)
Armor Class 14
Hit Points 84 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Halfling, Auran
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item.
Himo Othronus, Male Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur, Joker. Flaws: Ugly, Shy, Antagonistic. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Aquan
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Beiro Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tan costume with the symbols of strength on his torso. He wears a colorful flower in his black hair. His violet unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beiro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Cook
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Zephan Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is dressed in a clean pastel cloak covering his clean studded leather, he is not a threatening figure. He wears a broad hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Zephan was raised in a hard working conservative environment. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted divine powers by his dying brother.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Impulsive. Bonds: In love, Job, Criminal record. Occupation: Brewer
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. Sardonyx (40 gp). Deep green spinel (130 gp). Rhodochrosite (13 gp). Freshwater pearl (13 gp). Tourmaline (130 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His fur is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 54 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 17000 sp. A roughly beaten golden orb (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
