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NPC Generator

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Advanced [show]


Oloric Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large blue mantle and cape that has been intricately interwoven into his tan robe, and is pretty ugly. He has dyed his greying red hair a little too much giving a sharp red color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Overbrimming with self-confidence, Oloric isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Oloric was born the youngest of three triplets. When Oloric reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Family, Military. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Oloric Rakankrak, Male Dwarf Barbarian 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 114 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp.


Social Check DCs


Alexandre Clifford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He wears his brown hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family.

Ideals: Persistence. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Alexandre Clifford, Male Human Rogue 8
Medium (5'5") Human, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Gentry, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems. He has done his best to style his white hair to look like a famous performer. His eyes are likewise green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure

Ideals: Optimist. Flaws: Ugly, Impulsive, Mundane. Bonds: Rich, Criminal record. Occupation: Beggar

Voice: Soft and mumbly

Attributes [hide]

Gilbert Gentry, Male Human Aristocrat 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 9 (-1)15 (+2)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Ghûra Stapleton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His white hair and beard is wavy and long. This hazel eyed southerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ghûra was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Many giants want him driven away; and to reunite with his old friends

Ideals: Athletic, Persistence. Bonds: Enemies, Job, Adventurer. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Ghûra Stapleton, Male Half-Orc Barbarian 7
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 63 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Athletics +7, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Norûk Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white coat over a violet low-cut shirt, and a wide-brimmed hat upon his head, and is pretty ugly. He has a small bristly mustache and wavy white hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Norûk has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly, Secretive, Disease. Bonds: Rich. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Norûk Ramsey, Male Half-Orc Sorcerer 5
Medium (5'8") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Persuasion +4, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 300 gp. Obsidian (7 gp). Blue quartz (7 gp).


Social Check DCs

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