Dûgza Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with green stripes complete with hood, and carries swords. With bright brown hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.
History: He was born in a small desert village. He moved out west to avoid the crime he committed. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dûgza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Nature, Criminal record. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 100 gp.
Ethereal Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time, and sports empty pouches on his belt. His fur is black and curly. This hazel eyed easterner is not easily forgotten.
Personality: He will rave to anyone who will listen. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of eastern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the east, certain he would find work there.
Motivation: He's in love; and he has a crush on the local crown-heir
Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Job, Has a crush. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Sylvan, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1300 gp. White opal (900 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Simon Read, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He has a slight overbite and is overall scrawny. He is bald on top and has large brown tufts of hair around his ears. He has hazel eyes and a black hat with a tan feather.
Personality: Simon is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: A deep hatred of giants; and his religion dominates his actions
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Religious, Enemies. Occupation: Weaver
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 9)
Armor Class 13
Hit Points 56 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Sylvan, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp.
Uraim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports white clothing, slightly heavier than average wear. He keeps his white hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Uraim grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Attractive, Adventurer. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 10000 cp.
Beast Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a grey collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His fur, while still mostly cinnamon, has prominent grey streaks. His face is scarred and worn.
Personality: Overbrimming with self-confidence, Beast isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Seamstress arts, while his mother instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a son. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Rich, In love. Occupation: Seamstress
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 340 gp. Onyx (60 gp). Chalcedony (60 gp). Chrysoberyl (100 gp).
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