Soveliss Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He sports black clothing, slightly heavier than average wear. His whole body is exceptionally muscular. His golden hair is knotted and matted. His violet eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.
History: He was born in the east, but his parents moved at a very young age to the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Depressed, PTSD. Bonds: Immigrant, Adventurer, Job. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Rock crystal (40 gp).
Morthos Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man dresses like a well dressed Seamstress does. His clothes are grease stained in places. His silver hair is kept up in a ponytail inside a Stetson hat. His eyes are black and catlike.
Personality: He is very quiet and rarely speaks above a whisper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Morthos was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He left for the east, certain he would find work there.
Motivation: He has a crush on the local Shoemaker; and further expansion of business
Flaws: Shy. Bonds: Job, Poor, Immigrant, Has a crush. Occupation: Seamstress
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 18)
Armor Class 14
Hit Points 62 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 8 (-1) | 22 (+6) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +8 / 5d6+2, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 13000 gp. Star ruby (1000 gp). Aquamarine (700 gp). Red spinel (100 gp). Rhodochrosite (10 gp). White opal (1000 gp). Emerald (1000 gp). Black pearl (700 gp). Black pearl (700 gp). Deep blue spinel (700 gp). Star rose quartz (60 gp). Black star sapphire (1000 gp). Black pearl (700 gp). White pearl (100 gp). Star ruby (1000 gp). Tiger eye turquoise (10 gp). Jet (100 gp). Banded agate (10 gp). Jasper (60 gp). Red spinel (100 gp). White pearl (100 gp). Star rose quartz (60 gp). Citrine (60 gp). Alexandrite (700 gp). Chalcedony (60 gp). Citrine (60 gp). Bloodstone (60 gp). Eye agate (10 gp). Brown-green garnet (100 gp). Blue diamond (4000 gp). Alexandrite (700 gp). Amethyst (100 gp). 1 Medium magic item.
Quarethon Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his rusty crest up. He is baby faced.
Personality: Calm and collected, he is a well trained Dilettante. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: The child of southern immigrants he idolized his father. Quarethon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to meet his childhood hero; and to unite with his brother
Bonds: Poor, Job, Family, Immigrant, Adventurer. Occupation: Dilettante
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Hourglass.
Zedaar Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered spear and tarnished whip as well. He has bronze crest. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, Zedaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Fighting. Bonds: Rich, Guardian, Military, Immigrant. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 900 gp.
Fargrim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His auburn hair is cut short. His violet eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Shoemaker. He also is a firm believer in the manly ideal.
History: The child of western immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered writing. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 40 pp. 1 Chain shirt.
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