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NPC Generator

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Advanced [show]


Ralf Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his brown robe and has his sickle always slung over his shoulder. His chestnut hair is thinning but still full. His eyes are hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Ideals: Joker, Entrepeneur. Bonds: Job, Mentor, Criminal record. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Ralf Hartford, Male Human Warlock 6
Medium (6'2") Human, True Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Deception +3, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 900 gp.


Social Check DCs


Sindri Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family Through the years after Sindri was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Sindri's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Sindri Scheppen, Male Gnome Aristocrat 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 19 (+4)15 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp.


Social Check DCs


Bertram Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many white ritualistic tattoos. He is typically in his Doctor uniform. His red hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: He got into the Doctor business at a young age. He dropped out of school before completing his studies. He struck the Doctor job and began his own company from there.

Motivation: Wants to open a new tavern; and to be a mason again

Ideals: Pacifist, Logical. Flaws: Insane. Bonds: Job, Attractive. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Bertram Silvereyes, Male Halfling Warrior 9
Small (3'3") Halfling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 50 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)18 (+4) 15 (+2)13 (+1)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Dwarven, Orc, Celestial
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5

Possessions: 1700 gp.


Social Check DCs


Zedaar Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His copper crest is knotted and matted. His red eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and to clean up the streets

Flaws: Antagonistic, Impulsive. Bonds: Poor, Family, Guardian. Occupation: Bookbinder

Voice: Sighs a lot, exhausted

Attributes [hide]

Zedaar Sumnarghthrysh, Male Dragonborn Ranger 16
Medium (6'1") Dragonborn, Neutral Good (CR 16)
Armor Class 11
Hit Points 109 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Insight +5, Persuasion +8
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 7000 gp. Banded agate (13 gp). Rock crystal (70 gp). Sardonyx (70 gp). Brown-green garnet (120 gp). Citrine (70 gp). Sard (70 gp). Emerald (900 gp). Bloodstone (70 gp). Golden pearl (120 gp). Banded agate (13 gp). 1 Medium magic item.


Social Check DCs


Watson Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports black clothing, slightly heavier than average wear. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Flaws: Antagonistic. Bonds: Attractive, Slave, Rich, Criminal record. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Watson Wildcloak, Male Halfling Druid 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Arcana +5, Deception +7
Senses Passive Perception 11
Languages Common, Halfling, Terran, Aquan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 1 Minor magic item.


Social Check DCs

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