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NPC Generator

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Advanced [show]


Tharivol Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair is long and auburn with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His skin is flawless and his green eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered poetry. He struck the Brewer job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Artistic. Bonds: Attractive, Guardian, Job, Mentor. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Tharivol Floshem, Male Half-Elf Monk 5
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 17 (+3)14 (+2)
Skills Acrobatics +5, History +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 2000 sp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs


Alvyn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in black turtlenecks beneath a blue coat with white slacks. He wears his auburn hair up. His brown eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Alvyn was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Disciplined, Athletic. Flaws: Fearful. Bonds: Family, Adventurer. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Alvyn Scheppen, Male Gnome Sorcerer 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 11 (+0)16 (+3)
Skills Arcana +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Orc, Terran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 400 gp. 1 Holy water. 4 Alchemist’s fire. 4 Alchemist’s fire.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He typically wears grey cloth garments or leather armor. His white hair is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Optimist. Bonds: In love, Nature, Adventurer. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

John Denholm, Male Human Warlock 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Just what you see.


Social Check DCs


Hamil Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. He has a very tight haircut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Hamil has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Attractive, Immigrant, Family. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Hamil Deephollow, Male Halfling Rogue 12
Small (2'11") Halfling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 91 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)12 (+1) 8 (-1)15 (+2)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Broce Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his greatsword. He is bald on top and has large golden tufts of hair around his ears. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Broce Fabblestabble, Male Gnome Rogue 3
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (200 gp).


Social Check DCs

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