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NPC Generator

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Advanced [show]


Cressel Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is wearing a perfectly clean shirt and pair of pants. He wears a top hat to hide his balding. His black eyes have a joyful gleam in them most of the time.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Cressel grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Joker. Flaws: Forgetful. Bonds: Attractive, Adventurer, Job, Family. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Cressel Anarchy, Male Tiefling Barbarian 3
Medium (5'1") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)19 (+4) 16 (+3)17 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Seven On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered grey stockings. He carries with him a set of hammers on his belt, each one with a amber on the hilt. His beige fur is singed and shortened. His thin eyebrows rest above his beady amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Merchant

Voice: French accent

Attributes [hide]

Seven On the Water, Male Tabaxi Paladin 4
Medium (5'9") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)16 (+3) 10 (+0)16 (+3)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Fargrim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is cut short. His skin is flawless and his green eyes scan people very quickly.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a wizard, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fargrim's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Fargrim and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Mentor. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fargrim Brawnanvil, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp.


Social Check DCs


Mormo Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'8". He wears blue painted combat armor at almost all times, and his gloved hand is found clutching a shortbow. His dark red hair is braided into rings. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Mormo Sadness, Male Tiefling Ranger 7
Medium (6'8") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 900 gp. Cloth of gold vestments (170 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Walpole, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized amber on his right hand. He wears a colorful flower in his black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Mundane. Bonds: Rich, Attractive, Criminal record, Religious. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Walpole, Male Human Expert 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)10 (+0) 15 (+2)11 (+0)
Skills Nature +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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