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NPC Generator

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Advanced [show]


Eiravel Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. He has shaved his head bald. His eyes are amber and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Eiravel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Rich, Military. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Eiravel Amastacia, Male Elf Ranger 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 15
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 11 (+0)8 (-1) 9 (-1)13 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


John Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a long golden beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Jeweler for hire.

Motivation: To be a Carpenter again.

Ideals: Artistic. Bonds: Attractive, Religious, Military, Job. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

John Quinten, Male Half-Elf Aristocrat 3
Medium (5'1") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Breastplate. 1 Masterwork Light wooden shield.


Social Check DCs


Gerbo Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears white trousers with brown and green striped suspenders. He wears various colorful collared shirts. His chestnut hair has been sun bleached extensively. His fierce hazel eyes like to dwell on things.

Personality: Gerbo is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of eastern immigrants he idolized his mother. Gerbo was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Herbalist. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants a kiss; and to prove his worth to the world

Flaws: Depressed, Impulsive. Bonds: Immigrant, Enemies, Has a crush. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Gerbo Fapplestamp, Male Gnome Fighter 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Naill Aloro, Male Elf [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With a patchy chestnut beard and wild chestnut hair. His green unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: He comes from a rich eastern family. He has had some formal singing training, and achieved minor success. Now he works as a singing tutor during his time off.

Motivation: To share knowledge with the world.

Ideals: Logical, Artistic. Flaws: Disease, Addict. Bonds: Rich. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Naill Aloro, Male Elf Monk 4
Medium (5'5") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Fonkin Turen, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this southern man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is brown, silky, and of moderate length. His eyes are violet and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He struck the Doctor job and began his own company from there.

Motivation: Wants to work out more often; and to be a mercenary again

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Doctor

Voice: German accent

Attributes [hide]

Fonkin Turen, Male Gnome Rogue 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Aquan, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 cp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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