Koeth Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this man dresses like a well dressed Stableman does. His red hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. Koeth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Koeth was raised in a hard working conservative environment. A gifted student he started as a Guard, but he got bored and became a Stableman. By chance he met his sister recently and the two have been together since.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Shy. Bonds: Job, Poor, Family. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 cp. 1 Minor magic item.
Silent Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and his gloved hand is found clutching a shortbow. His white fur is heavily combed to the right. His green eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Silent was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered dancing. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Joker, Impeccable, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Baker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Minor magic item.
Karash Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His moppish blonde hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: Karash hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is afraid of women and trembles around them
History: Karash was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with vampirism at a very young age, Karash has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To unite with his brother; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Poor. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Namfoodle Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of monstrous two handed axes on his belt, each one with a aquamarine on the hilt. His hair is short and red. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Namfoodle's homeland. Namfoodle decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Philantrophist, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Cook
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 10000 sp. Coral (130 gp). Coral (130 gp). Citrine (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Fenriz Victory, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered shield and tarnished glaive as well. His hair is cut close to his head. His eyes are black.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Tiefling conditions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fenriz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy.
Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Rich, Mentor. Occupation: Fortune-teller
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 79 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Celestial
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1400 gp.
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