Qemuel Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Brewer. He has dyed his greying white hair a little too much giving a sharp white color. His half smiles and gold eyes are beguiling and draw you in.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Brewer and found it very stressful. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg
Flaws: Mundane, Disease. Bonds: Attractive, Job, Family. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 10)
Armor Class 9
Hit Points 25 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1200 gp.
Krimp Yorke, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and wears a white costume with the symbols of the sun god on his torso. His long red hair reaches down to his waist. This blue eyed southerner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Krimp was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Krimp's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Krimp and his spouse have recently divorced.
Motivation: To clean up the streets; and he's repulsed by the pc
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Rich, Guardian. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Chain shirt.
Ozyman Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He dresses like a well dressed Adventurer does. He has a hunchback. His chestnut hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: Ozyman is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Adventurer like his father before him.
Motivation: To settle down with his crush; and he would like to get married and retire
Flaws: Ugly, Depressed. Bonds: Job, Has a crush, Poor. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 16 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 10000 cp.
Rhogar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in an above average manner. His red crest is heavily combed to the left. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Rhogar grew up listening to his mother's many stories. Rhogar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Enemies, Adventurer. Occupation: Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 46 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Undercommon
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. Malachite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bork Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'8" western man, he wears violet leather gloves, a violet jacket, and tight pants. He wears his hair in dreadlocks. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.
History: Born in the west to a Assassin, Bork learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He then took over the family business and is one of the better Assassin for hire.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 10000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
