Thamuz Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His blue hair is thinning but still full. His red eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to loving parents in a slum to the east. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up work as a Servant and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He's in love; and to settle down with his crush
Flaws: Fearful, PTSD. Bonds: Job, Poor, Has a crush. Occupation: Servant
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 58 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 21 (+5) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Gnoll, Sylvan, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +2
Possessions: Azurite (6 gp). Obsidian (6 gp). Tourmaline (40 gp). Smoky quartz (70 gp). Obsidian (6 gp). Onyx (70 gp).
Trym Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He keeps his long red hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a forest tribe. When Trym reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Bonds: Immigrant, Criminal record, Religious, Nature, Military. Occupation: Engraver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Paymon Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a pastel tunic with black highlights, and long tan pants that bunch up around his shoes. His blue hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Soapmaker, and he later adopted a second daughter.
Motivation: To settle down with his crush; and his spouse's relatives view him with great suspicion
Ideals: Justice, Artistic. Bonds: Nature, Family, Has a crush. Occupation: Soapmaker
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 16)
Armor Class 11
Hit Points 123 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Halfling
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +5
Possessions: 11000 gp. Silver ewer (90 gp). An abacus with copper, silver and gold markers (110 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Jeweled anklet (2000 gp). Gold and topaz bottle stopper cork (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Medium magic item. 1 Medium magic item.
Az-Adar Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his right hand. His hair is white and curly. His eyes are violet and beady.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Az-Adar hails from a village terrorized by illithids. In his 11th year, his parents were killed by a illithids raid, leaving Az-Adar alone in the world. After a stint in an orphanage, he was adopted. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Az-Adar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to have a good time and be beloved; and many illithids want him driven away
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: In love, Enemies. Occupation: Spice Merchant
Voice: Russian accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 36 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Infernal, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Fidget, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He is an epitome of beauty. His blonde hair, when down, is lengthy. His hazel unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.
History: Balimaar was born the youngest of three triplets. His first spouse was a Baker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Flaws: Disease, Shy. Bonds: Attractive, Religious, Family. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
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