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Traubon Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his halberd, and carries halberds. With bright silver hair and a scraggly beard. His eyes, though not visible through his cowl, are violet.

Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Justice. Flaws: Insane. Bonds: Criminal record. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Traubon Thrahak, Male Dwarf Ranger 10
Medium (4'1") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 74 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Religion +6, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Churchill, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His blonde hair and beard is wavy and long. His eyes are likewise hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Secretive, Insomniac. Bonds: Attractive, Mentor, Adventurer. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Bertram Churchill, Male Human Fighter 10
Medium (5'2") Human, Neutral Evil (CR 10)
Armor Class 13
Hit Points 73 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4

Possessions: 2200 gp. Black velvet mask with numerous citrines (80 gp).


Social Check DCs


Ozyman Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear red tank tops with violet pants. His blonde hair is heavily combed to the right. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Ozyman isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He works hard and plays hard.

History: Born in the north to a Healer, Ozyman learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Healer for hire.

Motivation: Nothing but the best is good enough for him; and someone believes him a fraud

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Enemies. Occupation: Healer

Voice: Raspy

Attributes [hide]

Ozyman Deephollow, Male Halfling Aristocrat 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)11 (+0) 13 (+1)14 (+2)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jade Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is white and curly. His green eyes peer out from beneath his deerstalker green hat.

Personality: He is very quiet and rarely speaks above a whisper. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Jade was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Jade's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Flaws: Shy, Fearful, Antagonistic. Bonds: Rich, Attractive. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Jade Of Passion, Male Tabaxi Expert 7
Medium (5'2") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Deception +4, Medicine +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Delebean Dunben, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple grey robe with tan stripes complete with hood. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Delebean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered painting. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it; and he loathes his own lifestyle

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Delebean Dunben, Male Gnome Cleric 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Auran, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1000 cp.


Social Check DCs

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