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NPC Generator

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Advanced [show]


Raam Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is knotted and matted. He has white eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Raam grew up listening to his father's many stories. In his 15th year, his parents were killed by a gnolls raid, leaving Raam alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Adventurer, Enemies. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Raam Loathe, Male Tiefling Adept 2
Medium (5'5") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 11 (+0)19 (+4)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp.


Social Check DCs


Nalral Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Animal Trainer. His auburn hair is cut jaggedly and amateurishly. His eyes are brown and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is skeptical of what others tell him and is slow to trust.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by illithids. Nalral was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a deep hatred of illithids

Flaws: Ugly, Secretive, Shy. Bonds: Poor, Nature, Enemies. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Nalral Glanhig, Male Dwarf Cleric 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)13 (+1) 12 (+1)8 (-1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Harlan, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His black hair is cut short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion.

Flaws: Ugly, Racist, Shy. Bonds: Immigrant, Rich. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Guy Harlan, Male Human Barbarian 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp. Brown-green garnet (160 gp).


Social Check DCs


Edge Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'1", this man has a large grey mantle and cape that has been intricately interwoven into his green robe. His fur, while still mostly brown, has prominent grey streaks. He has green eyes and a grey hat with a green feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: Born in the east to a Soapmaker, Edge learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

Edge Timber, Male Tabaxi Commoner 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)18 (+4) 15 (+2)11 (+0)
Skills Investigation +6, Stealth +3
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Undercommon, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. Citrine (70 gp).


Social Check DCs


Tûkâ Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is greasy and uncared for. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tûkâ fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Entrepeneur, Gifted, Fighting. Flaws: Ugly, Insane. Occupation: Sage

Voice: Raspy

Attributes [hide]

Tûkâ Washington, Male Half-Orc Wizard 13
Medium (5'7") Half-Orc, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 77 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Persuasion +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1000 gp. Silver comb with moonstones (700 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). An abacus with copper, silver and gold markers (150 gp). Gold and topaz bottle stopper cork (1600 gp). Gold dragon comb with red garnet eye (1600 gp). Black velvet mask with numerous citrines (150 gp).


Social Check DCs

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