Darrak Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His eyes, though not visible through his cowl, are brown.
Personality: He dislikes all the random violence that takes place in the east. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Darrak hails from a village terrorized by dire rats. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Fighting, Pacifist, Logical. Flaws: Racist. Bonds: Enemies. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 65 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4
Possessions: 1000 gp.
Roger Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a green tunic with red highlights, and long white pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His hair is red and very short. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of a Armorer, who enjoyed hunting, Roger was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Wants to raise his children well; and he feels that his past leaves him morally obligated to help
Ideals: Joker. Bonds: Adventurer, Nature, Family, Criminal record. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan, Terran, Celestial
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 2 Tanglefoot bags. 3 Alchemist’s fire. 2 Thunderstones.
Ernest Wing, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Ernest will drive conversation. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in the west. Ernest was born on a far western mountains where he grew up under the tutelage of his mother, an expert Blacksmith. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to work out more often; and seeks redemption
Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Goblin, Aquan, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Sardonyx (70 gp). Moonstone (70 gp).
Olrok Kitchur, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a red vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his red boots flare out at the collars. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 80 pp. Deep green spinel (80 gp). Iolite (50 gp). 1 Masterwork Musical instrument. 1 Silk rope.
Adran Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky tan painted plate armor. With a patchy silver beard and wild silver hair. He is baby faced.
Personality: He is happy with his job as a Slave Trader. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adran is combative with any and all who dare try his patience in the slightest.
History: Adran lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Several ex partners dislike his way of doing things and want revenge; and an old rival family wants him found
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Family, Enemies. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 1500 sp. Eye agate (11 gp).
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