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Advanced [show]


Diggory Rutland, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His auburn hair is knotted and matted. His violet eyes dart from person to person.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Interpreter, who enjoyed hunting, Diggory was taken on many hunting expeditions. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Diggory's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Diggory Rutland, Male Human Rogue 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 800 sp. Aquamarine (200 gp).


Social Check DCs


Kilvar Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of flails, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut short. He has gray eyes and a yellow hat with a blue feather.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Kilvar was born with his mother's beautiful face. Through the years after Kilvar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kilvar's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Kilvar Daerdahk, Male Dwarf Rogue 5
Medium (4'1") Dwarf, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Performance +3, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His silver hair has been sun bleached extensively. He has gleaming, smiling green eyes.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: Born to a Guard, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Krimmon Greenleaf, Male Halfling Rogue 11
Small (2'11") Halfling, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 45 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +7, Arcana +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +5

Possessions: 350 pp. Rose (40 gp). Fiery yellow corundum (1100 gp). Sardonyx (40 gp). Hematite (15 gp). Jet (150 gp).


Social Check DCs


Clerebold Rayden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time and is in decent physical shape. His tied-back hair is black. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the north his family was never financially stable. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by orcs. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: A deep hatred of orcs; and he wants revenge against orcs

Ideals: Persistence. Bonds: Attractive, Slave, Poor, Enemies. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Clerebold Rayden, Male Human Wizard 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: A pair of silk slippers encrusted with tiny pearls. (100 gp).


Social Check DCs


Arnold Fulton, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears black painted combat armor at almost all times. He has styled his chestnut hair well, parting it to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Flaws: Addict, Terse. Bonds: Attractive, Military. Occupation: Sailor

Voice: Scottish accent

Attributes [hide]

Arnold Fulton, Male Human Rogue 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Aquan, Ignan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 500 sp. Brown-green garnet (90 gp).


Social Check DCs

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