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Advanced [show]


Ekemon Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, typically a more casual-formal manner. His brown hair is still thick. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ekemon was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. His childhood dream was to be a Bowyer, but he was a colossal failure. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult.

Bonds: Attractive, Job, Enemies, Poor, Adventurer. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Ekemon Rise, Male Tiefling Adept 2
Medium (6'3") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


John Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears baggy grey pantaloons and a white scarf. He has a hunchback. His white hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes and a grey hat with a white feather.

Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.

History: John lived on a farm with his mother, near the main road leading to a nearby town. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Family, Military. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

John Hadlee, Male Human Ranger 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1000 cp.


Social Check DCs


Delg Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear red pants and tee shirts. His auburn hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Baker but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Delg reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Pacifist. Flaws: Antagonistic, Disease. Bonds: Military. Occupation: Baker

Voice: Hollow voice

Attributes [hide]

Delg Dankil, Male Dwarf Monk 6
Medium (4'3") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 50000 cp.


Social Check DCs


Dimble Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His black hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: Dimble speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He has never given up on his writing dream.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and wants to open a new tavern

Ideals: Impeccable, Artistic. Bonds: Enemies, Nature, Job. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Dimble Albaratie, Male Gnome Expert 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Godfrey Churchill, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a grey suit, yellow shirt, and grey tie, and is pretty ugly. His hair is long and auburn with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His eyes are amber and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Flaws: Ugly, Shy. Bonds: Religious, Criminal record, Rich. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Godfrey Churchill, Male Human Aristocrat 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 12 (+1)15 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Auran, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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