Donaar Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a faded coat and loose pants complete with wide-brimmed hat. He keeps his long white crest kept up in a rat tail. His eyes are likewise red.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Donaar was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Barkeep.
Motivation: He uses money and sex appeal to get what he needs; and sabotage a competitor
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1500 sp.
Drogo Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case and is in decent physical shape. He sports a flattop hair cut. He has brown eyes.
Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north to a Glassblower, Drogo learned a great deal about his father's area of expertise. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: Wants his loneliness to end; and he feels threatened by others
Flaws: Insane, Fearful. Bonds: Job, Adventurer, Has a crush. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 52 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +4
Possessions: 2000 gp. Deep blue spinel (500 gp). Deep blue spinel (500 gp). 1 Medium magic item.
Medrash Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His white crest has been sun bleached extensively. His eyes, though not visible through his cowl, are red.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants a kiss; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Secretive. Bonds: Nature, Adventurer, Has a crush. Occupation: Stableman
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 8)
Armor Class 11
Hit Points 29 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Druidic, Gnoll, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. Alexandrite (800 gp). Violet garnet (800 gp). Aquamarine (800 gp). Alexandrite (800 gp). Tourmaline (70 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. His hair is black and curly. He has red eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To get a good night's sleep; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Nature, Adventurer. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp.
Himo Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tattered old clothes. He wears his red hair down. His blue eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
