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Advanced [show]


Spring Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shepherd, and carries bows. His fur is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Spring grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Spring. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting. Flaws: Disease. Bonds: Family, Criminal record, Adventurer. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Spring Paws, Male Tabaxi Barbarian 4
Medium (6'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills History +5, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Arnold Barney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He likes to wear white tank tops with red pants. His hair, while still mostly red, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Justice. Flaws: Cynical. Bonds: Religious, Mentor. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Arnold Barney, Male Human Wizard 7
Medium (5'11") Human, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Tiger eye turquoise (8 gp). Chrysoprase (70 gp). 1 Minor magic item.


Social Check DCs


Dreali Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a worn and beaten armor. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Poor, Attractive, Slave. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Dreali Feeny, Male Half-Elf Monk 6
Medium (4'9") Half-Elf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarethon Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His copper crest is still thick. His thin eyebrows rest above his beady gold eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Quarethon was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and wants to raise his children well

Flaws: Ugly. Bonds: Guardian, Family, Poor, Adventurer. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Quarethon Hashphronyxadyn, Male Dragonborn Warrior 9
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 69 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 500 gp. Old masterpiece painting (900 gp).


Social Check DCs


Taklinn Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with black pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is still thick. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted martial powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Impeccable. Flaws: Shy, Addict. Bonds: Criminal record. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Taklinn Lutgehr, Male Dwarf Barbarian 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp.


Social Check DCs

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