Balam Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black deerstalker hat and black clothes. He is bristling with hidden weapons, mostly morningstars and longswords. He has done his best to style his black hair to look like a famous performer. His half smiles and white eyes are beguiling and draw you in.
Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.
History: He got into the Jeweler business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and balancing his hectic life and new jeweler responsibilities is difficult
Flaws: Antagonistic, Shy. Bonds: Criminal record, Attractive, Job, Debt. Occupation: Jeweler
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 5000 sp.
Oloric Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears brown trousers with grey and red striped suspenders. He wears various colorful collared shirts. He has dyed his greying red hair a little too much giving a sharp red color. His half smiles and blue eyes are beguiling and draw you in.
Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Oloric grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Professionalism, Athletic. Bonds: Attractive, Adventurer, Job. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 49 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Aquan, Gnoll
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 6000 sp. Gold and topaz bottle stopper cork (500 gp).
Randal Crane, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a black costume with the symbols of his god on his torso. His skin is also unnaturally pale. His red hair is slicked back into a classic pompadour. He has green eyes and a black hat with a grey feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Money/treasure; and he has decided he is irredeemable
Flaws: Ugly, Shy, Fearful. Bonds: Criminal record, Rich. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Koth Hayes, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and is typically in his Fletcher uniform. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.
Personality: This man loves dancing and to teach people dancing more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 4 years.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Job, Rich. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 1000 cp.
Gimgen Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a Stetson hat to hide his balding. His brown eyes are slightly larger than normal.
Personality: Eccentric and domineering, Gimgen will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gimgen took refuge in the ruined castle and found the beat up greataxe and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Gimgen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants
Ideals: Athletic, Extrovert, Logical. Bonds: Nature, Enemies. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 360 gp.
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Their contribution stands as a beacon of hope for all adventurers!
