Thamior Floshem, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his silver hair down. His eyes are blue and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born a particularly ugly child, much to the horror of his parents. His arcane abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Antagonistic, Ugly. Bonds: Criminal record. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. 1 Hourglass.
Oriax Skill, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a simple blue robe with yellow stripes complete with hood. His whole body is exceptionally muscular. He wears a small hat to cover his moderate length brown hair. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a minor phobia of water and hates getting wet.
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Immigrant, Rich. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 67 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 220 pp.
Olunt Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a green costume with the symbols of the sun god on his torso. His blonde hair has been sun bleached extensively. He has amber eyes.
Personality: Eccentric and domineering, Olunt will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To settle down with his crush; and he has a crush on the local guard
Ideals: Extrovert. Flaws: Shy. Bonds: Rich, Has a crush. Occupation: Cook
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1300 sp. Star rose quartz (70 gp).
Wobbles Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. He wears a small hat to hide his balding. He has green eyes and a brown hat with a black feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.
History: Wobbles lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Art Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His cinnamon fur, when down, is lengthy. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Art was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Art abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Athletic, Passionate, Justice. Bonds: Poor, Adventurer. Occupation: Servant
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 gp. Obsidian (10 gp). Alexandrite (500 gp). Moss agate (10 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
