Zedaar Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop crest cut. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: When he was but 8 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane. Bonds: Family, Immigrant, Poor. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.
Jebeddo Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He has dyed his greying silver hair a little too much giving a sharp silver color. His blue eyes have a joyful gleam in them most of the time.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Jebeddo hails from a village terrorized by illithids. After coming to the age of reason, Jebeddo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Ideals: Gifted. Bonds: Rich, Attractive, Family, Enemies. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
Zedaar Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt. His scarlet crest is singed and shortened. His eyes are red and beady.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Zedaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Fighting, Gifted. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 14)
Armor Class 10
Hit Points 82 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mogg Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a red handlebar mustache and slicked back red hair. His eyes are a pleasant brown.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the south. A gifted student he started as a Roofer, but he got bored and became a Ruler. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: Expand his business.
Ideals: Joker. Bonds: Job, Immigrant. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 9)
Armor Class 9
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 4000 sp. Peridot (70 gp). Moss agate (12 gp). Coral (110 gp). Red garnet (110 gp).
Zephan Luck, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears silk and lounges about seductively. His white hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Zephan and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zephan discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Zephan fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: A pair of silk slippers encrusted with tiny pearls. (140 gp).
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