Silent Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his yellow fur to look like a famous performer. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Miner business at a young age. His psionic abilities were realized during a raid on his village. He has worked as a Miner like his mother before him.
Motivation: Further expansion of business; and he feels threatened by others
Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Job. Occupation: Miner
Voice: Raspy
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 59 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1900 gp. Deep blue spinel (300 gp). Alexandrite (300 gp). Blue-white diamond (3000 gp). Bloodstone (60 gp). Smoky quartz (60 gp).
Naal Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and carries daggers. He wears his red hair up. His fierce brown eyes like to dwell on things.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Naal lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Fighting, Artistic. Bonds: Adventurer, Family. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 4 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 160 pp. Aquamarine (400 gp). Banded agate (8 gp).
Jabbie Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tattered old clothes. His red hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He receives visions of the future at random moments
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Jabbie took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Jabbie and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: Just what you see.
Gale Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He usually wears his white robe and has his lance always slung over his shoulder. He has beige fur. His yellow eyes peer out from beneath his broad white hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Terran, Infernal, Celestial
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 60 pp. Hematite (11 gp). Rock crystal (20 gp). Hematite (11 gp). Azurite (11 gp).
Gormogord Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear black pants and tee shirts. His hair is cut close to his head. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Mentor. Occupation: Gardener
Voice: Squeaky
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 49 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Dwarven, Celestial
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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