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Advanced [show]


Aura Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His yellow fur has been sun bleached extensively. His eyes are hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Aura was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Nature, Military. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Aura Mist, Male Tabaxi Druid 16
Medium (5'5") Tabaxi, Neutral Evil (CR 16)
Armor Class 13
Hit Points 132 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 18 (+4)11 (+0)
Skills Arcana +5, Medicine +9
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544332

Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A necklace of small pink pearls (1000 gp). Golden circlet with four aquamarines (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Black velvet mask with numerous citrines (110 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Medium magic item.


Social Check DCs


Cask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His yellow fur is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To pay off his debts; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Criminal record, Debt. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Cask On the Water, Male Tabaxi Monk 10
Medium (5'6") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 10 (+0)10 (+0)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2100 gp.


Social Check DCs


Thomas Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy tan pantaloons and a black scarf. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with finding treasure.

History: Born to a Barrister, his father struggled to pay the bills. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Thomas Dulmage, Male Half-Elf Expert 2
Medium (5'6") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Infernal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 210 gp. Chalcedony (20 gp). Black pearl (200 gp). 1 Half-Plate.


Social Check DCs


Ildrex Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He keeps his blue crest in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: He uses money and sex appeal to get what he needs; and revenge

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Enemies, Attractive. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Ildrex Beryntolthropal, Male Dragonborn Barbarian 9
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 80 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: Red-brown spinel (70 gp). Black star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Netyoive, Male Elf [Permalink]

Personal [hide]

Description: A 5'2" northern man, he tends to wear a blue poncho over his likewise colored trousers and shirt. He has golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mayor mother left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Disciplined. Flaws: Insane, Fearful, Disease, Insomniac. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Naill Netyoive, Male Elf Rogue 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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