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Advanced [show]


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. He keeps his blonde hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with poetry.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Joker, Artistic. Bonds: Rich, Immigrant. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Alberich Dankil, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 12 (+1)14 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Sweet In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'10". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a longbow. He keeps his long beige fur kept up in a rat tail. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Bather. He has worked as a Bather like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Bather

Voice: Stutters

Attributes [hide]

Sweet In the Wind, Male Tabaxi Fighter 3
Medium (6'10") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 10 (+0)16 (+3)
Skills Religion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Aerdeth Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a large tan jacket, and is pretty ugly. His black hair is thinning but still full. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He got away from his former life and has fallen to alcoholism.

Motivation: To unite with his sister; and he feels that his past leaves him morally obligated to help

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Addict. Bonds: Criminal record, Family. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Aerdeth Amakiir, Male Elf Cleric 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)14 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Erky Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His silver hair is lengthy and is close to two feet long. He has gray eyes and a brown hat with a white feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Retire the richest man in the east; and he has decided he is irredeemable

Ideals: Entrepeneur, Joker. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Erky Boondiggles, Male Gnome Expert 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)17 (+3) 12 (+1)15 (+2)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Sylvan, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 600 gp. Citrine (20 gp). Violet garnet (1100 gp). Freshwater pearl (10 gp). Deep blue spinel (1100 gp).


Social Check DCs


Silvo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A 3'2" eastern man, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair is always cut to a buzz. His eyes are blue and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Actor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Farmer

Voice: Raspy

Attributes [hide]

Silvo Sunmeadow, Male Halfling Warlock 4
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp.


Social Check DCs

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