Ildrex Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His scarlet crest is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can't help but pocket interesting objects he comes across
History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Athletic. Bonds: Attractive, Family, Criminal record. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1400 sp.
Zook Offund, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'7", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long auburn hair reaches down to his waist. He has a tattooed face.
Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Attractive, Adventurer. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 8)
Armor Class 15
Hit Points 55 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Giant
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 160 pp.
Gildmak Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft white waves gently in the breeze. His blonde hair is lengthy and is close to two feet long. His eyes are amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he is greedy
Ideals: Athletic, Impeccable. Bonds: Rich, Adventurer, Military. Occupation: Doctor
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Shedinn Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a white and tan handkerchief worn on his left side. His crest, while still mostly green, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Shedinn studied abroad. He found a children's book about a Dragonborn Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted arcane powers by his dying sister.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 16)
Armor Class 13
Hit Points 71 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 1100 pp. Azurite (9 gp). Chrysoprase (30 gp). Sard (30 gp). Freshwater pearl (9 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Lewis Everleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black collared shirt and pastel pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a golden handlebar mustache and slicked back golden hair. He has a dull look in his gray eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in greataxe use. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To protect his home; and meet up once more with his childhood friend
Ideals: Persistence, Fighting. Bonds: Enemies, Adventurer, Guardian. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!