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NPC Generator

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Advanced [show]


Gerard Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears dark leathers with embroidery. He has a hunchback. His long chestnut hair reaches down to his waist. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Gerard Wasanthi, Male Half-Elf Commoner 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Corkitron Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Farmer

Voice: Sore throat, cough

Attributes [hide]

Corkitron Smoothhands, Male Halfling Aristocrat 10
Small (2'11") Halfling, Neutral Good (CR 10)
Armor Class 14
Hit Points 36 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Religion +5, Survival +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1300 gp. Star rose quartz (60 gp). Amethyst (50 gp). Onyx (60 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown coat over a black low-cut shirt, and a feathered hat upon his head and is in decent physical shape. His long brown hair reaches down to his waist. His brown unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and regain custody of his son

Ideals: Optimist, Justice. Flaws: Disease. Bonds: Rich, Family. Occupation: Roofer

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Hanali, Male Half-Elf Barbarian 11
Medium (5'6") Half-Elf, Lawful Good (CR 11)
Armor Class 11
Hit Points 125 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Insight +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Giant, Sylvan
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 2500 gp. Brown-green garnet (100 gp).


Social Check DCs


Bertram Tyndall, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing a long, red cloak. His red hair is lengthy. His brown eyes dart from person to person.

Personality: He is irascible and easily irritated. He enjoys reading and quiet.

History: Born in the north to a Mayor, Bertram learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Criminal record, Enemies. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Bertram Tyndall, Male Human Warlock 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 80 gp. Rhodochrosite (5 gp).


Social Check DCs


Ulblyn Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: To clean up the streets; and he has money and likes to spend it

Ideals: Joker. Flaws: Addict. Bonds: Rich, Slave, Guardian. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Ulblyn Kettlewhistle, Male Halfling Warrior 10
Small (2'10") Halfling, Lawful Good (CR 10)
Armor Class 12
Hit Points 76 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)8 (-1) 16 (+3)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 2200 gp.


Social Check DCs

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