Gormogord Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a weathered and beat up set of banded mail beneath an oversized white coat, and a wedding ring on his right hand. His white hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Gifted, Artistic. Bonds: In love, Criminal record. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 7)
Armor Class 15
Hit Points 91 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Sylvan, Druidic
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1100 gp. Deep blue spinel (1100 gp). Golden pearl (150 gp).
Delebean Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy golden hair. His brown unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Delebean was born the youngest of three triplets. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac.
Flaws: Disease. Bonds: Nature, Rich, Family, Criminal record. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 10)
Armor Class 13
Hit Points 76 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 900 gp. Malachite (4 gp).
Ratbag Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear flannel. His hair is cut close to his head. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Ratbag lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Bonds: Job, Enemies, Family, Nature. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 200 gp. Solid gold idol (900 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Minor magic item.
Roland Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with violet highlights, and long blue pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His white hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.
History: He was born a particularly ugly child, much to the horror of his parents. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently gotten a pet goose that steals things from people.
Motivation: He wants to meet his childhood hero; and regain custody of his daughter
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record, Family. Occupation: Herbalist
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Banded agate (16 gp).
Gilbert Prescott, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting black shirt and pants. He has done his best to style his white hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Religious. Occupation: Bounty Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 80 gp.
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