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NPC Generator

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Advanced [show]


Tordek Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.

History: Tordek was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 10 years.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Bonds: Job, Religious. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Tordek Morigak, Male Dwarf Expert 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Anverth Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his greatsword. His white hair is knotted and matted. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is frequently practicing swordplay.

History: He was always a brilliant, if unscrupulous mind. When Anverth reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and someone believes him a fraud

Ideals: Logical. Flaws: Secretive, Insane. Bonds: Military. Occupation: Server

Voice: Speaks with lips pursed

Attributes [hide]

Anverth Tarkelby, Male Gnome Sorcerer 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Aldous Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bald on top and has large white tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the east to a Dilettante, Aldous learned a great deal about his mother's area of expertise. He has had some formal music training, and achieved minor success. He then took over the family business and is one of the better Dilettante for hire.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.

Ideals: Opinionated, Artistic. Flaws: Ugly, Terse. Bonds: Job. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Ridley, Male Human Fighter 11
Medium (6'3") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 17 (+3)18 (+4)
Skills Acrobatics +3, Deception +8
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +8

Possessions: 1700 gp.


Social Check DCs


Flask Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky brown painted plate armor. He wears a Stetson hat to cover his moderate length gray fur. His eyes are a pleasant green.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Slave, Family. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Flask Thunder, Male Tabaxi Sorcerer 4
Medium (5'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 500 gp.


Social Check DCs


Kilvar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in blue turtlenecks beneath a brown coat with black slacks. His blonde hair is lengthy. His eyes are green and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a brothel owner, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: He is greedy.

Flaws: Addict. Bonds: Attractive, Mentor, Rich. Occupation: Shipwright

Voice: Deep voice with rolling R's

Attributes [hide]

Kilvar Dankil, Male Dwarf Cleric 11
Medium (4'3") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 88 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 9 (-1)14 (+2)
Skills Deception +6, History +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp. Chalcedony (40 gp).


Social Check DCs

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