Tharivol Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. He sports a long silver beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Half-Elven culture. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Logical, Entrepeneur. Flaws: Racist. Bonds: Rich. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
Possessions: 4000 sp.
River Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. His red fur is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: River hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and revenge
Ideals: Athletic, Artistic, Philantrophist, Persistence. Bonds: Immigrant. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 45 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 70 pp. Black star sapphire (1000 gp). Carnelian (60 gp). Malachite (4 gp). Aquamarine (500 gp). 1 Minor magic item.
Balimaar Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He is bristling with hidden weapons, mostly halberds and whips. His tied-back hair is red. He wears crescent spectacles with a black brim.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Balimaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balimaar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Animal Trainer
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Auran, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Eye agate (10 gp). Carnelian (70 gp).
Ildrex Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries with him a set of tridents, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to cover his moderate length black crest. His eyes are gold.
Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with poetry.
History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Banker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Fargrim Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the east. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A powerful slaver made him what he is. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Pacifist. Flaws: Forgetful. Bonds: Rich, Attractive, Mentor. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 78 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Carnelian (20 gp). Citrine (20 gp). Violet garnet (900 gp). Hematite (7 gp). Citrine (20 gp). Tiger eye turquoise (7 gp). Rock crystal (20 gp). Obsidian (7 gp).
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