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NPC Generator

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Rolf Norton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large blue jacket. He wears his auburn hair down. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Rolf was born the youngest of three triplets. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Debt. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Rolf Norton, Male Human Wizard 9
Medium (5'1") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 18 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 9 (-1)18 (+4)
Skills Investigation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 6000 sp. Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (800 gp). Solid gold idol (1000 gp). Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs


Zûgor Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Zûgor's first love is himself. His second love is also himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Zûgor lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Entrepeneur, Impeccable, Fighting. Flaws: Insane. Bonds: Family. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Zûgor Mitchell, Male Half-Orc Rogue 5
Medium (5'3") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Aquan, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gormogord High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man tends to wear a large blue jacket, and sports empty pouches on his belt. His chestnut hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Gifted, Opinionated. Flaws: Insomniac. Bonds: Attractive, Immigrant, Has a crush. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Gormogord High-hill, Male Halfling Druid 14
Small (3'2") Halfling, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 118 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 13 (+1)17 (+3)
Skills Deception +8, Insight +6
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146554

Possessions: 6000 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Faran Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. A true patriot, Faran would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Flaws: Insane, Hedonist. Bonds: Rich, Military, Immigrant. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Faran Greenbottle, Male Halfling Druid 5
Small (3'1") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)18 (+4) 13 (+1)11 (+0)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Terran, Draconic, Sylvan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 700 gp. Solid gold idol (600 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Baern Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a yellow coat over a green low-cut shirt, and a small hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Bookbinder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Baern Battlehammer, Male Dwarf Wizard 5
Medium (4'3") Dwarf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 300 gp.


Social Check DCs

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